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Marketing & Distribution

As privacy rules dismantle the measurement baseline and UA-cost inflation collides with opaque AI ad buying, MIXI's family-invite organic loop and IP collaborations become a structural edge in reducing paid-acquisition dependence. FamilyAlbum's overseas UA (TikTok, creator UGC) and Monster Strike's IP tie-ups are the acquisition engines that move the revenue line. Ad ops shift to AI-agent-driven workflows — typified by TikTok's MCP server linking ChatGPT/Claude — while VTuber collaborations and non-English creators open new channels. In the US, ad dollars migrate to CTV, retail media and micro-creators while state-privacy universal opt-out (GPC) tightens measurement assumptions. India, post real-money-gaming ban, becomes a vast free-to-play + ads/IAP base where MIXI's $50m CVC is the foothold.

Fresh Updated 2026-06-20 Next review 2026-07-20 43 Sources
Region:

So What? (Implications for MIXI)

  1. BET

    Make the family-invite loop the primary growth engine; confine paid UA to payback-proven segments

    With CPI inflation (~$2.24 iOS / ~$3.40 Europe) against $109bn of marketing spend, FamilyAlbum's family-invite organic loop is the single biggest economic edge. Make invite K-factor, early activation and retention the top KPIs, and concentrate paid UA on low-cost channels like TikTok only where payback is clearly demonstrable.[2][21][1]

  2. ACTION

    Re-engineer the measurement stack now: adopt AdAttributionKit and lean on first-party + MMM

    The SKAN-to-AdAttributionKit migration, ATT antitrust uncertainty and Privacy Sandbox's shutdown (cookies persisting) are all moving at once. MIXI should run AAK alongside SKAN and anchor on first-party data plus media-mix modeling, building measurement redundancy that doesn't over-rely on any single platform's signals.[7][5][3]

  3. ACTION

    Scale the creator-UGC ad engine overseas while enforcing Japan's disclosure rules at home

    FamilyAlbum's 'why I love FamilyAlbum' creator videos already improved CPA/CVR/CTR beyond English markets. With the influencer economy heading to $34-40bn, systematize UGC ads as a primary acquisition channel — but since Japan's stealth rules (5 FY2024 orders), the US FTC and Australia's first ACCC penalty all make the advertiser responsible for disclosure, every market's campaigns must mandate clear 'PR' labeling and monitoring.[20][9][19][33][37]

  4. WATCH

    Get ahead of AI discovery: optimize for LLM recommendations, Apple AI tags, CPPs and reviews

    The biggest 2026 ASO trend is discovery via ChatGPT/Gemini/Apple Intelligence. MIXI should tune metadata, reviews and CPPs (now 35→70) and keep rating recency high so FamilyAlbum/Monster Strike surface in LLM recommendations. With Apple Ads' multi-slot search launching Japan-first (3 Mar 2026), revisit domestic paid-search strategy early.[22][8]

  5. WATCH

    Re-check minor-adjacent reach design under Australia's under-16 ban and US state age-verification

    In Australia social platforms can't reach minors (~4.7m accounts removed at enforcement), and in the US state laws like Texas SB2420 (effective 4 Jun) plus the FTC's COPPA policy push age verification. Concentrate family/kids reach on parents, implement age-verification APIs, and review global channel design assuming the regime spreads (UK, EU and beyond).[17][18][35][34]

  6. BET

    Attack India via F2P + ads + creator-led UA, not real-money gaming

    India's paid models are boxed in by the RMG ban (Aug 2025) and 40% GST (Sep 2025), yet it has a vast free-to-play base — ~568m gamers, Q1 2026 IAP +33%, ad-supported titles ~46% of revenue. Using the $50m CVC set up in Aug 2023 as a foothold, MIXI should weigh a low-CPI, regional-language creator-UGC, ad-revenue play across both Monster-Strike-type titles and FamilyAlbum.[24][27][28][29][26]

  7. ACTION

    Stand up AI-agent ad ops: feed creative and first-party signals into TikTok MCP + PMax/AI Max

    TikTok World 2026's MCP server lets Claude/ChatGPT operate TikTok Ads directly, and PMax/AI Max/Advantage+ make automated optimization the default. Since ad buying concentrates into AI, the decisive levers are creative and signal quality. MIXI should build an AI-agent ad-ops layer, mass-produce VTuber/creator UGC, and feed first-party data as the priority signal.[31][15][16]

  8. WATCH

    In the US, test CTV/retail media while engineering in-app GPC/universal opt-out honoring

    US ad dollars are moving to CTV (~$37.95bn in 2026) and retail media, with 49.9% of creator spend on nano/micro, while ~20 state privacy laws and 12-state GPC mandates tighten in-app targeting. FamilyAlbum's US UA should center on micro-creator UGC, test CTV/retail media as a high-intent 'parent' reach experiment, and shift to first-party/consent-based measurement that honors GPC/universal opt-out in-app.[40][42][39][43][41]

Top risks & opportunities

PESTLE analysis

P Political

Government and regulator intervention now governs whether marketing channels even remain available: TikTok's US divestiture, antitrust pressure on ATT, Australia's under-16 social ban, US state app age-verification laws and India's total real-money-gaming ban are rewriting channel assumptions.

  1. 🇺🇸 The TikTok US divestiture formally closed on 22 January 2026, moving the US business into a TikTok USDS joint venture led by Oracle, Silver Lake and MGX (ByteDance retains 19.9%). Ban risk is resolved and the TikTok ad channel — central to overseas UA for products like FamilyAlbum — stays available, but governance change and algorithm/data uncertainty remain.[10][20]
  2. France's competition authority fined Apple €150m on 31 March 2025 for self-preferencing its ad business via ATT, and Germany's Federal Cartel Office opened an ATT probe in December 2025. The consent UI underpinning ad measurement on iOS can be reshaped by political intervention — directly affecting MIXI's measurement and targeting assumptions.[5][6]
  3. 🇦🇺 Australia enforced the world's first under-16 social-media ban on 10 December 2025 (fines up to ~A$50m); ~4.7m accounts were removed within days. With social platforms unable to reach minors, marketing for family/kids-adjacent products must pivot toward reaching parents rather than children.[17][18]
  4. 🇺🇸 US app-store age-verification laws are now in force: Texas SB2420 took effect 4 June 2026 ($10k per violation), with Louisiana (1 Jul) and Utah (Dec) following, and the FTC issued a 25 Feb 2026 policy statement encouraging age-verification tech under COPPA. These cover all apps (not just kids' apps), so for family-adjacent FamilyAlbum the premise shifts to reaching parents and implementing age-verification APIs rather than reaching minors.[35][34]
  5. 🇮🇳 India's Promotion and Regulation of Online Gaming Act (in force 22 Aug 2025) bans all real-money games — regardless of skill vs chance — plus their advertising and payment processing, and GST on online gaming rose to 40% from 22 Sep 2025. In the world's largest download market (~568m mobile gamers), RMG advertising disappears and marketing re-centers on free-to-play + ads/IAP and sports IP like cricket. MIXI set up a $50m India-focused CVC in Aug 2023, so any entry is premised on F2P/ad-revenue, not RMG.[24][25][29]
E Economic

Structural UA-cost inflation, widening per-channel cost gaps and an expanding influencer economy are shifting paid-acquisition LTV/CAC math and ad-market structure across regions at once. US dollars migrate to CTV and retail media; India is a vast ad-revenue base; Australia is a high-value hard-currency market.

  1. Global app-marketing spend hit $109bn in 2025 (~$78bn on UA). 2026 CPI runs ~$2.24 on iOS / ~$1.12 on Android, rising to ~$3.40 iOS in Europe. Costs keep climbing post-ATT, making growth that relies on paid UA alone harder to make pay back.[1][2][23]
  2. Per-channel costs diverge sharply — TikTok Ads is cheapest (CPI ~$2.45) while influencer is priciest (~$4.20). FamilyAlbum pairs a family-invite organic loop with TikTok ads to improve CPA, giving it a structural hedge against rising paid costs.[2][20][21]
  3. Influencer marketing reached ~$32.55bn in 2025 and is projected at ~$34-40bn for 2026, with ~87% of brands planning budget increases. Creator-led UGC ads are becoming a primary acquisition channel — FamilyAlbum's 'why I love FamilyAlbum' creator videos ride exactly this wave.[9][20]
  4. 🇯🇵 In Japan, digital ad spend crossed the majority of total advertising for the first time (50.2% per Dentsu's 2025 tally), with video ads passing ¥1tn in 2025. Retail media reached ~¥469bn in 2025 and is expected to top ¥1tn by 2028. MIXI's domestic marketing must optimize for video, retail media and home-grown platforms (LINE/Yahoo).[14]
  5. 🇺🇸 US ad dollars are shifting fast to CTV and retail media: CTV ad spend reaches ~$37.95bn in 2026 (+15% YoY) and is set to overtake traditional TV by 2028, with retail the largest CTV category (~20%). Retail-media CTV roughly doubles from ~$4.99bn (2025) to ~$10.28bn (2028). CTV rewards first-party data and measurement, so FamilyAlbum's US UA has room to test CTV/retail media as a high-intent 'parent' reach channel beyond mobile social.[40][42]
  6. 🇮🇳 India's mobile-gaming market was ~$3.5bn in 2025 with gamers projected near 724m by 2029. Post-RMG-ban, ad-revenue models dominate: in-app/in-game advertising is projected to grow from $584m (2024) to ~$1.2bn (2030) and ad-supported titles made up ~46% of 2025 revenue. UPI micropayments are also lifting IAP — India's Q1 2026 in-app spend topped $300m, +33% YoY. For MIXI, India is a low-CPI, vast-F2P-base acquisition market.[27][28]
  7. 🇦🇺 Australia's digital ad spend reaches ~$16.88bn in 2026 (12.7% annual growth), dominated by Google/Meta/Amazon/YouTube, while the Privacy Act review and ACCC's Digital Platform Services Inquiry force changes to consent, data collection and algorithmic transparency. FamilyAlbum's AU UA is a hard-currency revenue source, but it now presupposes consent infrastructure (CMP) and managing platform-concentration risk.[36]
S Social

App discovery is shifting to AI assistants and creator video, and retention/CRM is the real battle after install. Family and games manufacture social spread through IP collaborations and invite loops, while VTubers, non-English creators and US micro-creators become mainstream reach channels.

  1. The biggest ASO trend of 2026 is 'AI search': users increasingly ask ChatGPT, Gemini and Apple Intelligence which app to install before opening a store, so word-of-mouth and AI recommendations reshape how family apps get discovered. Discovery investment widens from store optimization to earning recommendations inside LLMs.[22]
  2. Creator/UGC influence is rising — TikTok's ~3.7% engagement far exceeds Instagram's ~0.48%. FamilyAlbum has extended creator video ads beyond English markets, improving CPA, CVR and CTR; acquisition for family apps works best when designed around trusted human storytelling.[9][20]
  3. The battle after install is retention/CRM: iOS Day-30 retention is ~3.1%, Android ~2.8%, and gaming Day-7 sits around 4-8%, yet users who receive even one push in the first 90 days retain ~3x better. For both FamilyAlbum and Monster Strike, push/email/lifecycle CRM is the foundation of revenue.[12][13]
  4. 🇯🇵 For games, IP collaborations are the main driver of social spread and reactivation. Monster Strike ran back-to-back 2026 tie-ups with hit anime such as SAKAMOTO DAYS (15 May–2 Jun) and K-ON!, using limited gacha and buzz to win back lapsed users and pull in new ones. IP choice, cadence and fandom linkage drive UA efficiency.[11]
  5. 🇯🇵 VTubers have become a mainstream, Japan-origin brand-reach channel: the market hit ~$3.06bn in 2025 (20%+ growth), with Cover (Hololive) and ANYCOLOR (Nijisanji) dominating, and 2025 saw tie-ups with McDonald's, Kura Sushi and the LA Dodgers plus expansion into SE Asia and Latin America. For MIXI (Monster Strike, FamilyAlbum), high-fandom VTuber collaborations can generate limited campaigns and overseas UGC at once.[30][38]
  6. 🇺🇸 In the US, the creator economy is becoming the core acquisition channel: influencer spend hits ~$6.8bn in 2026 (+9.7%), social-creator revenue ~$21.1bn (more than doubling since 2022), with ~86% of US marketers using influencers and 74% planning budget increases. Nano/micro-creators now take 49.9% of US creator spend, and average ROI is ~$5.78 per $1. FamilyAlbum's 'why I love FamilyAlbum' UGC fits this micro-creator, trust-led US shift best.[39][43]
  7. 🇮🇳 India's influencer marketing scales to ~₹3,375 crore (~$405m, 18-25% growth) by 2026, with 50m+ active creators, 600m+ internet users, 3 of 5 consumers trusting influencer recommendations over brand ads, and 78% of digital ad revenue on mobile. For India entry, creator-led, regional-language UGC works better than English-market-style paid UA.[26]
T Technological

Measurement is re-platforming from SKAN to AdAttributionKit while ad buying consolidates into AI black boxes (PMax/Advantage+/AI Max) and AI agents (TikTok MCP). Creative and ASO battlegrounds move to AI too, and YouTube Shorts hedges TikTok.

  1. iOS measurement is re-platforming: Apple positions AdAttributionKit (AAK) as SKAdNetwork's successor, adding third-party-store support, re-engagement and configurable attribution windows. SKAN 4 remains the 2025 standard with no deprecation date, but running both and updating MMPs is now mandatory — forcing MIXI to redesign its measurement stack.[7]
  2. Ad buying is now AI-automated by default: Google PMax has ~71% advertiser adoption and AI Max delivers ~+7% conversions while auto-generating ad creative; Meta's Advantage+ (Andromeda) pushed CPMs up 20%+. Budgets concentrate into AI black boxes, so the decisive levers shift to creative and the quality of signals fed in.[15][16]
  3. Store discovery is going AI too: at WWDC25 Apple introduced AI-generated App Store Tags from metadata, expanded Custom Product Pages from 35 to 70 (now keyword-linkable into organic search), and weights rating recency more aggressively. ASO becomes an integrated game of review ops, CPP design and LLM visibility.[22]
  4. 🇯🇵 Apple Ads multiplies App Store search ad slots from 3 March 2026 (UK and Japan first, all markets within the month) — the first increase in ad density since 2016, with Apple auto-deciding placement by relevance and bid. As Japan is a launch market, MIXI's domestic ASO/paid-search competitive landscape changes early.[8]
  5. At TikTok World 2026 (13-14 May) TikTok expanded AI ad tooling, releasing an MCP server that lets AI agents like ChatGPT and Claude connect directly to TikTok Ads workflows, alongside Smart+ automation, Branded Buzz (large-scale creator collaborations) and Growth Max for Mini Games. Ad ops shift to AI-agent-driven, letting MIXI pipeline creative generation, upload and optimization through AI integration.[31]
  6. YouTube Shorts reached ~200bn daily views (up from 70bn in early 2024), emerging as a stable discovery/UGC-spread channel that hedges TikTok uncertainty. Vertical short-form lifts CVR/CTR for both family and games, and Google Play's Engage SDK shows vertical video adding +7% watch time and +5% conversion. MIXI should avoid TikTok single-dependence and add Shorts for channel redundancy.[32]
L Legal

The legal premises of measurement, tracking and ad disclosure are all in motion: Privacy Sandbox's end keeps third-party cookies alive, ATT is under antitrust challenge, Japan, the US and Australia all impose influencer-disclosure duties on advertisers, and US state-privacy universal opt-out (GPC) tightens in-app targeting.

  1. Google abandoned third-party-cookie deprecation in Chrome in April 2025 and shut down Privacy Sandbox itself in October 2025. Cookies persist for now, so web measurement and retargeting can continue, but GDPR-style consent duties are unchanged and measurement investments built on cookie-loss assumptions need re-evaluation.[3][4]
  2. ATT is now in antitrust litigation: France imposed a €150m fine in March 2025 and Germany opened a probe in December 2025. No remedy order yet, but if the ATT consent flow is forced to change, the legal risk is that iOS measurement signals and UA optimization assumptions shift again.[5][6]
  3. 🇯🇵 Japan's stealth-marketing rules (under the Premiums and Representations Act, in force since October 2023) treat any compensated influencer post as advertising requiring clear 'PR' labeling, holding the advertiser liable and obliged to monitor disclosure; FY2024 saw 5 enforcement orders. Disclosure compliance is now a legal precondition for FamilyAlbum/Monster Strike influencer and UGC campaigns.[19]
  4. 🇺🇸 In the US, FTC disclosure enforcement intensified in 2025, treating influencer posts as a regulated ad channel: clear, conspicuous disclosure of material connections is mandatory, with heightened scrutiny of health and financial (finfluencer) content. For FamilyAlbum/Monster Strike US campaigns, disclosure compliance and substantiated claims are now a legal precondition.[33]
  5. 🇺🇸 US state privacy laws expand to ~20 states in 2026, with 12 states requiring businesses to honor Global Privacy Control (GPC) and universal opt-out recognition becoming mandatory. Regulators treat in-app/in-game opt-outs and GPC-signal honoring as the litmus test for a real program, and enforcement is reaching mobile/gaming companies. For FamilyAlbum/Monster Strike US targeting, honoring GPC/universal opt-out in-app and first-party/consent-based measurement become legal preconditions.[41]
  6. 🇦🇺 In Australia the AANA Code requires advertising be clearly identifiable, and on 24 Mar 2026 the ACCC issued its first-ever influencer non-disclosure penalty (A$39,600 against PhotobookShop). The ACCC's 2025-26 priorities target influencers, fake reviews and AI-generated deceptive content. FamilyAlbum's AU creator campaigns must mandate #ad/PR labeling and monitoring.[37]
E Environmental

Marketing's own footprint is small, but video/CTV ad delivery and AI ad buying/creative generation are gradually raising its compute and energy footprint.

  1. Video ads passed ¥1tn in Japan and dominate globally; CTV delivery and high-bitrate streaming are bandwidth- and power-heavy, and combined with mass AI creative generation they slowly raise the energy footprint of campaigns.[14][16]
  2. AI ad platforms like PMax/Advantage+/AI Max are inference-intensive, so as ad buying consolidates into AI, marketing's compute and power use grows. The direct business risk is small, but for MIXI's AI-heavy ad operations it remains a minor ESG consideration.[15][16]

Timeline

  • 2023-08-08 MIXI launches $50m India-focused corporate venture fund
  • 2025-03-31 France fines Apple €150m over App Tracking Transparency
  • 2025-08-22 India bans all real-money gaming under the Online Gaming Act
  • 2025-09-22 India raises GST on online gaming to 40%
  • 2025-10 Google ends Privacy Sandbox; third-party cookies persist in Chrome
  • 2025-12-10 Australia enforces the world-first under-16 social-media ban
  • 2026-01-01 New US state privacy laws come online; universal opt-out (GPC) recognition required
  • 2026-01-22 TikTok US divestiture closes (Oracle-led joint venture)
  • 2026-02-25 FTC issues COPPA policy statement encouraging age-verification tech
  • 2026-03-03 Apple Ads begins multi-slot App Store search ads (UK & Japan first)
  • 2026-03-24 Australia's ACCC issues first influencer non-disclosure penalty (PhotobookShop)
  • 2026-05-13 TikTok World 2026 unveils AI ad tools (MCP server and more)
  • 2026-05-15 SAKAMOTO DAYS × Monster Strike collaboration begins (IP-collab UA)
  • 2026-06-04 Texas SB2420 app-store age-verification law takes effect

Entities

  • Apple Ads (App Store Search Ads)Product
  • Apple ATT (App Tracking Transparency)Regulation
  • TikTokCompany
  • TikTok Ads MCP / Smart+Tech
  • Google PMax / AI MaxTech
  • Meta Advantage+Tech
  • AdAttributionKit (Apple)Tech
  • YouTube ShortsProduct
  • Connected TV / Retail Media (US)Tech
  • Global Privacy Control (GPC)Regulation
  • Cover Corp (Hololive)Company
  • ANYCOLOR (Nijisanji)Company
  • eSafety Commissioner (Australia)Government
  • ACCC (Australia)Government
  • FTC (US)Government
  • Consumer Affairs Agency / 消費者庁 (Japan)Government
  • India Online Gaming Act 2025 (MeitY)Regulation
  • MIXI Global Investments (India CVC)Company
  • DentsuCompany
  • FamilyAlbum / みてねProduct
  • Monster Strike / モンストProduct

Sources

  1. [1] App User Acquisition Costs (2025) — Business of Apps, 2025
  2. [2] Definitive Mobile User Acquisition Guide 2026 — adjoe, 2026
  3. [3] Google Privacy Sandbox officially shuts down: What it means and what's next — Usercentrics, 2025-10
  4. [4] Google Chrome is keeping third-party cookies after all: What does it mean? — Didomi, 2025-04
  5. [5] French antitrust regulator fines Apple 150 million euros over privacy tool — CNBC, 2025-03
  6. [6] App Tracking Transparency under the gun by German antitrust investigators — AppleInsider, 2025-12
  7. [7] WWDC25: AdAttributionKit, SKAN, iOS 26, and more — Adjust, 2025-06
  8. [8] Apple Ads adds more ad slots to App Store search results — Search Engine Land, 2025-12
  9. [9] Influencer marketing statistics to guide your brand's strategy in 2026 — Sprout Social, 2026
  10. [10] The deal to secure TikTok's future in the US has finally closed — CNN Business, 2026-01
  11. [11] TVアニメ『SAKAMOTO DAYS』×「モンスト」初コラボを5月15日より開催 — MIXI, Inc., 2026-05
  12. [12] Push Notifications Statistics (2026) — Business of Apps, 2026
  13. [13] Mobile Game Retention Rates (2026) — Business of Apps, 2026
  14. [14] Digital Ads Are Now Bigger Than TV in Japan: What This Means for Your 2026 Growth Plan — Krows Digital (citing Dentsu 2025), 2026
  15. [15] Google's Dynamic Search Ads are upgrading to AI Max — Google (The Keyword), 2026
  16. [16] Advantage+ vs. Performance Max Head-to-Head (2026) — Pixis, 2026
  17. [17] What is Australia's under-16 social media ban? The world-first law explained — University of Sydney, 2025-12
  18. [18] Social media age restrictions — eSafety Commissioner (Australia), 2026
  19. [19] Advertising & Marketing 2025 — Japan (stealth marketing under AUPMR) — Chambers and Partners, 2025
  20. [20] MIXI「家族アルバムみてね」の海外パフォーマンスに大きく貢献:TikTok広告の最新クリエイティブソリューション — TikTok For Business, 2025
  21. [21] 「家族アルバム みてね」世界累計利用者数が3,000万人突破! — MIXI, Inc., 2026-05
  22. [22] ASO Trends in 2026: What's Changing in App Store Optimization? — Phiture, 2026
  23. [23] 2026 State of Mobile — Sensor Tower, 2026-01
  24. [24] India Bans Real-Money Gaming Online (Online Gaming Act 2025) — India Briefing, 2025
  25. [25] India's Online Gaming Revolution: Promotion and Regulation Act (40% GST) — TaxGuru, 2026
  26. [26] India's Influencer Marketing Industry Estimated To Reach Rs 3,375 Crore By 2026 — Outlook Business, 2025
  27. [27] In-game advertising in India set to cross $1.2 billion by 2030 as gamer base nears 724 million — Adgully, 2026
  28. [28] India's App Revenue Hits $300M: AI & Gaming Drive 33% Growth (Q1 2026) — Outlook Respawn, 2026
  29. [29] Japanese entertainment company MIXI launches $50m India-focused startup fund — DealStreetAsia, 2023-08
  30. [30] What marketers need to know about VTubers in 2025 — Digiday, 2025
  31. [31] Major ad tool announcements from TikTok World 2026 (MCP server, Branded Buzz, Growth Max) — Social Media Today, 2026-05
  32. [32] YouTube Shorts Continue to Shape Gaming Discovery (200bn daily views) — Games.gg, 2026
  33. [33] FTC's Endorsement Guides: What People Are Asking — Federal Trade Commission, 2025
  34. [34] FTC Issues COPPA Policy Statement to Incentivize the Use of Age Verification Technologies — Federal Trade Commission, 2026-02
  35. [35] Texas Law Requires Age Verification for App Stores and Developers (SB2420) — Reed Smith, 2026
  36. [36] Australia Digital Advertising and Influencer Economy Market (2026 spend ~$16.88bn) — Research and Markets, 2026
  37. [37] Australia's First Influencer Fine: PhotobookShop A$39,600 — Mission Media, 2026-03
  38. [38] VTuber Market Size, Share, and Emerging Trends (2025 ~$3.06bn) — SkyQuest Technology, 2025
  39. [39] U.S. Creator Marketing Spending To Surpass $21B As Brands Move Beyond Social — NetInfluencer, 2026
  40. [40] Connected TV Statistics: Growth Stats & Trends in 2026 (US CTV ~$37.95bn) — StackAdapt, 2026
  41. [41] New year, new rules: US state privacy requirements coming online as 2026 begins — IAPP, 2026
  42. [42] CTV Ad Spend Will Grow to $46.89 Billion by 2028 (retail media on CTV) — MNTN Research, 2026
  43. [43] Where Creator Marketing Budgets Are Moving in 2026 (US influencer spend ~$6.8bn) — Later, 2026