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Macro 🇦🇺

Australia Macro

MIXI took majority control of PointsBet for ~A$430m in September 2025, turning Australia from a 'regulatory leading indicator' into an actual operating base. The second-term Albanese Labor government drives the world's strictest child-online-safety regime (under-16 social-media ban) and a sweeping 2027 gambling-ad crackdown — while a 30% Digital Games Tax Offset, state rebates and R&D-tax reform make it an attractive English-language games-production and lean-studio hub. The Japan-Australia 'special strategic partnership' and AUKUS provide geopolitical tailwinds.

Fresh Updated 2026-06-19 Next review 2026-07-19 37 Sources
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So What? (Implications for MIXI)

  1. ACTION

    Re-architect PointsBet's customer-acquisition model for the 2027 ad ban

    MIXI took majority control of PointsBet (~66%, ~A$430m total) in September 2025, so AU regulation is now its own operating reality, not a hypothesis. Ahead of the January 2027 ad rules (no ads during live sport, no celebrity/athlete endorsements, no venue/uniform signage), it should pull forward a shift to CRM, owned channels and product-led acquisition and cut reliance on broadcast/sponsorship[14][27][23].

  2. BET

    Use DGTO + state rebates + R&D reform to incorporate a lean AU games/tech studio

    The Digital Games Tax Offset (30% of qualifying spend, A$20m/yr cap) stacks with VicScreen's up-to-15% and Screen NSW's 10%, on top of the 2028 R&D reform (up to 48%), loss carry-back and VCLP expansion. Leveraging the English language, proximity to PointsBet operations and senior talent (SID visa), a small Melbourne/Sydney games or AI-product studio is a capital-efficient option[15][16][21].

  3. WATCH

    Treat Australia as the leading indicator for gambling-marketing regulation

    MIXI's wagering business (TIPSTAR, Chariloto) should model a scenario where Japan adopts Australia-style ad caps, endorsement bans and venue/uniform prohibitions — and can transfer the compliance know-how built at PointsBet straight into a hedge for its domestic operations[3][27].

  4. ACTION

    Design any AU-facing social/games product for the under-16 rules and children's privacy code from day one

    Monster-Strike-class titles and family/SNS apps need age assurance and child-privacy-by-design built in. Retrofitting risks penalties up to ~A$49.5m, and regulators are already investigating major platforms — enforcement is ramping[2][4].

  5. BET

    Ride the Japan-AU 'special strategic partnership' for AU M&A, talent and footprint

    The May 2026 Takaichi visit upgraded ties to a 'special strategic partnership' and Japanese FDI into Australia hit a record (~A$159.5bn). With high FIRB screening thresholds under JAEPA and strong political trust, it is a good window for follow-on acquisitions after PointsBet and for sourcing games/tech talent[18][31].

  6. WATCH

    Factor higher-for-longer rates and the AUD into the PointsBet revenue model

    With the RBA at 4.35% and upside risk, plus a commodity-linked AUD near 0.70 and a softening AUD/JPY as the BOJ hikes, both the JPY value of PointsBet revenue and discretionary betting spend are under pressure. Build rate and FX sensitivity into the plan[1][11].

  7. BET

    Make MIXI's social/community design the core of PointsBet's product differentiation

    March-2026 results showed AU revenue down 4% and adjusted EBITDA down 30% — post-deal monetisation is still unfinished. As the 2027 ad rules make acquisition harder, accelerating MIXI's stated 'social betting' pivot and using Monster-Strike/TIPSTAR engagement design to lift retention and LTV is the realistic way to differentiate against the Sportsbet-Tabcorp duopoly[32][37][23].

  8. WATCH

    Model state point-of-consumption taxes (15-25%) precisely into pricing and P&L

    POCT differs by state (NSW/VIC 15%, QLD 20%, 15-25% nationally) and is levied where the customer sits. PointsBet's state revenue mix therefore swings its effective tax rate and margin, so the plan needs state-level tax/threshold sensitivity analysis and optimised promo allocation away from high-tax states[33].

Top risks & opportunities

PESTLE analysis

P Political

Albanese's Labor won a landslide second term in 2025 and is using its stable majority to drive the world's strictest online-safety, gambling and privacy rules. Externally, the Japan-Australia 'special strategic partnership' and AUKUS are deepening, making Australia the most geopolitically trusted Western base for Japanese firms.

  1. 🇦🇺 Labor won the 3 May 2025 election in a landslide, taking 90+ House seats — far above the 76 needed for a majority — and securing a second term. It is the first consecutive re-election since John Howard, giving the government a clear mandate to push its agenda[8].
  2. 🇦🇺 The second term headlines productivity and cost-of-living, but the government is itself the driving force behind the world's strictest child-online-safety and gambling-advertising rules — a regulatory-activist posture foreign digital firms must price in[3][2].
  3. 🇦🇺 Child online protection enjoys cross-party support (the under-16 social-media ban passed with bipartisan backing), making the regulatory direction durable regardless of the electoral cycle[2].
  4. 🇦🇺 Japan-Australia ties were upgraded to a 'special strategic partnership' during PM Sanae Takaichi's May 2026 visit (her first as leader). Deals included Mitsubishi Heavy Industries' 11 upgraded Mogami-class frigates (~A$10bn / ~US$6.5bn, one of the largest-ever bilateral defence procurements), critical-minerals and energy cooperation (the 'POWERR Asia' initiative), and a cyber partnership — a political tailwind for Japanese firms' AU M&A and expansion[18][19].
  5. 🇦🇺 AUKUS is accelerating on the technology-industrial front: a ~A$3.9bn investment in the Osborne, South Australia submarine yard (Pillar 1) in Feb 2026, and on 1 June 2026 at the Shangri-La Dialogue an AI-enabled uncrewed-underwater-vehicle (UUV) co-development effort was named the first Pillar 2 'signature project' (fielding targeted from 2027) — channelling defence demand into Australia's AI, autonomous-systems and quantum (e.g. PsiQuantum) sectors[28][26].
  6. 🇺🇸 Trump 2.0 trade policy is an indirect risk: US 10% blanket tariffs, 25% on steel/aluminium and pharma tariffs hit AU GDP only ~-0.2% directly (2026), but the second-order channel — US-China tariffs slowing China and cutting iron-ore/coal demand — can feed through the AUD and commodity prices into discretionary spend. Australia is responding with trade diversification (India, ASEAN) rather than retaliation[12].
E Economic

The RBA held the cash rate at 4.35% in June 2026 with sticky inflation and upside risk. The commodity-linked AUD sits near 0.70 USD. Japanese FDI into Australia hit a record ~A$159.5bn in 2025, with the inflow broadening into critical minerals, defence and games/wagering.

  1. 🇦🇺 On 16 June 2026 the RBA unanimously held the cash rate at 4.35% — a pause after three hikes earlier in 2026. The board said inflation is 'still too high' and signalled it could raise further if needed; market-implied odds of an August hike collapsed from ~80% a month earlier to ~22%. A higher-for-longer regime squeezes discretionary spend on games and betting[1].
  2. 🇦🇺 The AUD traded around 0.70 USD in mid-June 2026. As a commodity currency tied to iron ore, coal and gold prices and to China's economy, it injects FX risk into the JPY value of Australian revenue such as PointsBet's; a narrowing rate gap (BOJ hiking) is softening AUD/JPY[11].
  3. 🇦🇺 Australia supplies more than half of the world's seaborne iron ore and remains heavily export- and China-dependent, so consumer demand is sensitive to commodity cycles and Chinese growth — and digital/entertainment spending rides on that macro backdrop[11].
  4. 🇦🇺 Japanese FDI into Australia hit a record ~A$159.5bn in 2025, a fourth straight high. The May 2026 leaders' meeting named six priority critical-minerals projects (Lynas rare earths, Alcoa gallium recovery and others) and agreed the 'POWERR Asia' energy-resilience initiative, with a Critical Minerals Production Tax Incentive (10-year, 10% refundable) underwriting domestic refining[31][25].
  5. 🇦🇺 The 2026-27 budget overhauled startup taxation: R&D-tax reform (core offset up to 48%, A$200m expenditure cap, effective July 2028), a loss carry-back scheme (from July 2026 for all companies under A$1bn turnover), and higher VCLP/ESVCLP investee asset caps (from July 2027). Combined with the Digital Games Tax Offset, this widens the economic case for AU incorporation and lean-studio operation[21][30].
  6. 🇦🇺 PointsBet's first full reporting under MIXI (nine months to 31 March 2026) showed headwinds: group revenue A$186.6m (down slightly from A$188.4m a year earlier) and a statutory net loss of A$26.6m (widening from an A$18.2m full-year loss). Australian revenue fell 4% to A$152m, Australian statutory EBITDA dropped 30% to A$14.2m, and betting turnover was roughly flat at A$1.69bn. The financial year-end was shifted from end-June to end-March to align with MIXI, and PointsBet was consolidated into MIXI from 1 October 2025 — post-deal monetisation is still a work in progress[32].
  7. 🇦🇺 The 2026 macro backdrop is slowing. KPMG projects GDP growth of about 2.0%, with unemployment rising from 4.2% at end-2025 to ~4.5% by end-2026 and headline CPI re-accelerating from 3.6% (late 2025) to ~4.2% by mid-2026. Tighter monetary policy, a fading fiscal impulse and rising energy costs combine into an unsupportive backdrop for household discretionary spend[36].
  8. 🇦🇺 In online wagering Flutter-owned Sportsbet leads with ~45%, Tabcorp holds about a quarter, Entain (Ladbrokes/Neds) follows, and MIXI-owned PointsBet is a smaller-share challenger (~A$261m revenue in 2025). Customer acquisition in this concentrated market gets harder still under the 2027 ad rules[23].
  9. 🇦🇺 Games production is heavily subsidised. The federal Digital Games Tax Offset (DGTO) refunds 30% of qualifying Australian development expenditure (A$500k minimum spend, A$20m/yr company cap). At state level VicScreen adds up to 15% (for Australian companies), Screen NSW 10% (A$350k threshold) and South Australia 10%, stackable on top of the federal offset — materially improving the economics of MIXI standing up a lean games studio[15][16][17].
S Social

Australia is one of the world's most multicultural nations (~28.5m people, ~31.5% born overseas), yet has the highest gambling losses per capita on earth (~A$31.5bn/yr) — and intense public concern over children's screen and gambling exposure fuels the clampdown. The wagering market is dominated by Sportsbet and Tabcorp, with MIXI-owned PointsBet competing as a challenger.

  1. 🇦🇺 As of 2025 about 31.5% of the population (of ~28.5m) was born overseas, making Australia one of the most multicultural societies in the world. The largest groups come from England, India, China and New Zealand — an English-speaking yet highly diverse consumer base[6].
  2. 🇦🇺 Australia has the highest gambling losses per capita in the world — over ~A$1,500 per adult per year, with total net losses of ~A$31.5bn in 2022-23. This entrenched betting culture is exactly what triggered the advertising crackdown[9].
  3. 🇦🇺 Youth and child protection is a dominant social-policy theme. Public anxiety over kids' screen time and exposure to betting ads provided the political momentum for the under-16 social-media restrictions; the government estimates the ad reforms will cut gambling-ad exposure for under-25s by ~80%[2][27].
  4. 🇦🇺 Victoria (Melbourne) is the nation's largest games-development hub, home to Sledgehammer Games, EA Firemonkeys, PlaySide, Big Ant, Hipster Whale and Keywords. The local dev industry employs ~2,443 full-time staff (FY25); scarce senior tech talent can be hired via the new Skills in Demand (SID) visa[24][5].
  5. 🇦🇺 Gaming is a mainstream pastime: about 64% of adults aged 16+ play monthly (~14.5m people), 38% play daily, and smartphone ownership exceeds 90%. Esports is a smaller but growing niche (40+ tournaments a year, 500k+ participants/viewers, a ~A$35m market). This gives a consumer base well-suited to Monster-Strike-style social/mobile experiences[35].
  6. 🇦🇺 MIXI has signalled it wants to turn PointsBet from a pure wagering business into a 'social betting' platform and make it a market leader — bringing the social/community design honed in Monster Strike and TIPSTAR to differentiate in a mature, competitive market. That strategy gains importance precisely as regulation reduces reliance on advertising[37].
T Technological

A mature games/app market (mobile gaming ~A$1.85bn; local dev industry A$608.5m) is layered with a 30%-refundable Digital Games Tax Offset and state rebates, making it attractive for production. At the same time, vast AI-compute investment (Microsoft A$25bn, AWS A$20bn, PsiQuantum quantum computer) and age-assurance / AI-transparency rules are reshaping the technical baseline.

  1. 🇦🇺 Australia's mobile-gaming market was worth about A$1.85bn in 2025, and the local development industry generated A$608.5m with ~2,443 full-time roles in FY25. Small versus Japan, but it works as a high-ARPU, English-language testbed[5].
  2. 🇦🇺 To comply with the under-16 rules, platforms are deploying facial age-estimation and ID verification. Age-assurance technology is now effectively a precondition for any social or UGC-style product, raising the technical bar for market entry[2].
  3. 🇦🇺 AI-compute infrastructure is expanding fast: Microsoft is investing ~A$25bn (2025-29) and AWS ~A$20bn in Australian data centres/AI, with the pipeline estimated above A$155bn. PsiQuantum is building a ~A$940m quantum computer at Moreton Bay Central near Brisbane (targeting 2029 operation), and AI workloads can increasingly run on low-cost renewable power[29][20].
  4. 🇦🇺 The government set up a National AI Plan and an AI Safety Institute (without enforcement powers). A Privacy Act amendment makes automated-decision-making (ADM) transparency disclosure mandatory from 10 December 2026, so any AI-driven service delivered from Australia must update its privacy policy and build explainability in[4].
L Legal

The most important axis for MIXI. The under-16 social-media ban (live Dec 2025), the sweeping gambling-ad reform (effective Jan 2027, hitting PointsBet directly), a Children's Online Privacy Code (to register Dec 2026) and a new privacy tort sit alongside games/startup tax incentives (DGTO, R&D reform, loss carry-back, VCLP expansion) and the Skills in Demand visa that shape how the business is structured.

  1. 🇦🇺 The under-16 social-media ban took effect on 10 December 2025. Ten services — including Facebook, Instagram, TikTok, Snapchat, YouTube, Reddit, X and Twitch — must take 'reasonable steps' to stop under-16s creating or keeping accounts. Around the start date, platforms reportedly deactivated, removed or restricted what was described as millions of underage accounts, with systemic non-compliance penalties up to ~A$49.5m[2][13].
  2. 🇦🇺 Gambling-ad reform was announced by PM Albanese on 2 April 2026, effective 1 January 2027: max three betting ads per hour on TV with a total ban during live sport (6am-8:30pm), a blanket ban on celebrity and athlete endorsements, no ads at venues or on uniforms, and online ads only to logged-in over-18s — a direct constraint on the marketing playbook of MIXI-owned PointsBet[3][27].
  3. 🇦🇺 The OAIC's Children's Online Privacy Code went out as an exposure draft on 31 March 2026 and must be registered by 10 December 2026. It extends children's-privacy obligations beyond social media to a broad range of online services — including apps, games and websites used by under-18s[4].
  4. 🇦🇺 Broader Privacy Act reform is also underway: a statutory tort for serious invasions of privacy commenced on 10 June 2025, and a contested 'tranche 2' (consent definitions, a fair-and-reasonable test) is still pending — lifting baseline compliance and litigation risk[10].
  5. 🇦🇺 Games/startup tax incentives are expanding. Beyond the Digital Games Tax Offset (30% refundable, Division 378, requiring Arts-Minister certification), the 2026-27 budget added R&D-tax reform (core offset up to 48%, A$200m cap, July 2028), loss carry-back (July 2026) and higher VCLP/ESVCLP caps (July 2027) — sizeable refund/tax headroom if MIXI does games or tech R&D through an Australian entity[15][21][30].
  6. 🇦🇺 The Skills in Demand (SID) visa (replacing the old 482/TSS) went live in December 2025. It has a Specialist Skills stream (from July 2026: A$146,717 salary threshold, no occupation list, ~7-day median processing) and a Core Skills stream, with work-experience cut from 2 to 1 year and the path to PR shortened from 3 to 2 years — a clear route to staff an AU games/tech studio with overseas talent[22].
  7. 🇦🇺 Capital-gains-tax (CGT) reform also affects founder/investor exits: the 2026-27 budget's plan to replace the 50% CGT discount with CPI indexation plus a 30% minimum tax passed the House and would apply to assets acquired after July 2027 (Senate passage uncertain). Stock-option/equity-exit structuring through an Australian entity needs advice up front[21].
  8. 🇦🇺 Wagering taxation is a complex web of state 'point-of-consumption taxes' (POCT): NSW and Victoria charge 15% of net wagering revenue, Queensland 20%, with rates ranging 15-25% nationally. Because rates, thresholds and filings differ by the customer's state, a national operator like PointsBet faces compliance burden and an effective tax rate that directly shape profitability[33].
  9. 🇦🇺 Consumer-protection infrastructure is also live: the national self-exclusion register 'BetStop' (operating since Aug 2023, run by ACMA) spans all licensed online/phone wagering services and lets people self-exclude for 3 months to life. Operators are barred from taking bets, opening accounts or marketing to registrants, and mandatory pre-verification of identity now applies before a customer can bet — directly constraining a wagering operator's onboarding and CRM design[34].
E Environmental

Australia set a 2035 target of 62-70% below 2005 levels (Sep 2025). Renewables are cutting power prices 3.4-10.7% from July 2026, a tailwind for AI-compute/data-centre costs, while critical minerals (Lynas and others) sit at the heart of environmental security and the Japan-Australia supply chain.

  1. 🇦🇺 On 18 September 2025 PM Albanese announced a 2035 emissions target of 62-70% below 2005 levels, with a national Net Zero Plan and six sector strategies, reaffirming net-zero by 2050 — raising ESG and disclosure expectations for companies operating locally[7].
  2. 🇦🇺 Renewables-led power costs are falling: in Q1 2026 they supplied 46% of the NEM, and the AER's Default Market Offer cuts household electricity prices 3.4-10.7% from July 2026. Cheap renewable power is a long-run cost tailwind for AI compute, data centres and game-server operations[7].
  3. 🇦🇺 Critical minerals sit at the core of environmental security and the Japan-Australia supply chain: the May 2026 bilateral pact prioritised six projects (Lynas rare earths, Alcoa gallium recovery and others), cutting reliance on China while building domestic refining via the Critical Minerals Production Tax Incentive (10-year, 10% refundable) — emblematic of a resource economy's decarbonisation shift[25].

Timeline

  • 2025-05-03 Labor wins a landslide second term
  • 2025-06-10 Statutory tort for serious invasions of privacy commences
  • 2025-09-12 MIXI completes PointsBet takeover (majority control, ~A$430m)
  • 2025-09-18 2035 emissions target (62-70% below 2005) announced
  • 2025-12-07 Skills in Demand (SID) visa replaces the old 482 and goes live
  • 2025-12-10 Under-16 social-media ban takes effect (10 services)
  • 2026-02-15 ~A$3.9bn AUKUS submarine-yard investment (Pillar 1)
  • 2026-03-31 OAIC publishes the Children's Online Privacy Code exposure draft
  • 2026-04-02 Sweeping gambling-advertising reform package announced
  • 2026-05-04 Japan-AU summit: special strategic partnership, Mogami frigates, critical minerals
  • 2026-06-01 AUKUS Pillar 2: AI-enabled UUV co-development named first signature project
  • 2026-06-16 RBA holds the cash rate at 4.35%
  • 2026-07-01 Loss carry-back scheme begins (companies under A$1bn turnover)
  • 2026-12-10 Children's Online Privacy Code registers + ADM transparency duty starts
  • 2027-01-01 Gambling-advertising reforms take effect
  • 2023-08-21 National self-exclusion register 'BetStop' goes live
  • 2026-05-18 PointsBet's first MIXI-era 9-month results: AU revenue -4%, A$26.6m net loss
  • 2028-07-01 R&D tax reform (core offset up to 48%, A$200m cap) takes effect

Entities

  • eSafety CommissionerGovernment
  • Office of the Australian Information Commissioner (OAIC)Government
  • Reserve Bank of Australia (RBA)Government
  • Anthony AlbanesePerson
  • Sanae TakaichiPerson
  • PointsBet HoldingsCompany
  • MIXI Australia Pty LtdCompany
  • Sportsbet (Flutter)Company
  • TabcorpCompany
  • Digital Games Tax Offset (DGTO)Regulation
  • VicScreenGovernment
  • Screen NSWGovernment
  • Skills in Demand (SID) visaRegulation
  • R&D Tax IncentiveRegulation
  • AUKUSMarket
  • Mitsubishi Heavy IndustriesCompany
  • PsiQuantumCompany
  • Lynas Rare EarthsCompany
  • PlaySide StudiosCompany
  • EA FiremonkeysCompany
  • Interactive Games & Entertainment Association (IGEA)Market
  • Australian Communications and Media Authority (ACMA)Government
  • MIXI, Inc.Company
  • Entain (Ladbrokes/Neds)Company
  • BetStop (National Self-Exclusion Register)Regulation
  • Responsible Wagering Australia (RWA)Market
  • Point-of-Consumption Tax (POCT)Regulation

Sources

  1. [1] Statement by the Monetary Policy Board: Monetary Policy Decision — Reserve Bank of Australia, 2026-06
  2. [2] Social media age restrictions — eSafety Commissioner, 2025-12
  3. [3] Strong action to tackle gambling harms — Prime Minister of Australia, 2026-04
  4. [4] Children's Online Privacy Code — Office of the Australian Information Commissioner (OAIC), 2026-03
  5. [5] Australia's video game industry shows revenue of AU$608.5 million (AGDS 2025) — IGEA, 2026-03
  6. [6] Australia's population by country of birth — Australian Bureau of Statistics, 2025
  7. [7] Australian Government releases 2035 target and other national climate policy updates — Norton Rose Fulbright, 2025-09
  8. [8] Australian Prime Minister Albanese wins election for second 3-year term — PBS News, 2025-05
  9. [9] Gambling — Australia's welfare — Australian Institute of Health and Welfare, 2025
  10. [10] Australia's first tranche of privacy reforms — a deep dive and why they matter — Ashurst, 2025-06
  11. [11] Australian Dollar to US Dollar History: 2026 — Exchange Rates UK, 2026-06
  12. [12] Australia-US tariffs take effect; diversified exports insulate economy — Export Finance Australia, 2025-03
  13. [13] Online Safety Amendment (Social Media Minimum Age) Act 2024 — Wikipedia, 2025
  14. [14] MIXI completes PointsBet takeover bid with 66.43% holding — iGaming Business, 2025-09
  15. [15] Digital Games Tax Offset — Office for the Arts (Australian Government), 2025
  16. [16] VicScreen — Digital Games funding and incentives — VicScreen, 2025
  17. [17] Powering up the digital games sector in NSW — Screen NSW, 2024-10
  18. [18] Visit to Australia — Japan-Australia leaders' meeting (May 2026) — Prime Minister's Office of Japan, 2026-05
  19. [19] Japan-Australia frigate deal about far more than 11 warships — Asia Times, 2026-05
  20. [20] PsiQuantum unveils new Australian site at Moreton Bay Central — PsiQuantum, 2026-05
  21. [21] Australia's 2026 federal budget: the R&D tax incentive shake-up founders need to plan for now — Standard Ledger, 2026-05
  22. [22] Skills in Demand visa (subclass 482) — Department of Home Affairs, 2025-12
  23. [23] Online gambling in Australia: trends, top operators & player insights — Business of iGaming, 2026
  24. [24] New rebate to power up Victorian games, VFX and animation — VicScreen, 2025
  25. [25] Japan and Australia agree to deepen cooperation on energy, defense and critical minerals — The Washington Times, 2026-05
  26. [26] AUKUS new undersea-drone 'signature project' for UUV payloads — DefenseScoop, 2026-06
  27. [27] Australia's new gambling advertising reforms: Key Takeaways — DLA Piper, 2026-04
  28. [28] Australia invests A$3.9b to launch AUKUS nuclear submarine construction yard — Army Recognition, 2026-02
  29. [29] Microsoft expands AI footprint in Australia with $18 billion investment — CNBC, 2026-04
  30. [30] Budget 2026 government raises VC cap limits to fuel startup growth — SmartCompany, 2026-05
  31. [31] Japan-Australia Investment Report 2025 — Herbert Smith Freehills Kramer, 2026-04
  32. [32] FY26: PointsBet revenue slips after MIXI takeover — NEXT.io, 2026-05
  33. [33] Gambling Laws and Regulations Report 2026 Australia — ICLG, 2026
  34. [34] BetStop — the National Self-Exclusion Register — Australian Communications and Media Authority (ACMA), 2026
  35. [35] Australia Gaming Industry Statistics 2026 — WorldMetrics, 2026
  36. [36] Australia Economic Outlook Q1 2026 — KPMG Australia, 2026-04
  37. [37] Social betting a focus as MIXI aims to make PointsBet a market leader — The Straight, 2026